LORE

Setting

Mueeth is one of Ounspux’s neighboring countries. It is a capitalist society in which many people become monster hunters due to the frequent and widespread threat of paranormal attacks. More than a decade earlier, a – thankfully overcome – “puppet” spreading event occurred there. Its cities are fairly more modern compared to Ounspux.

Monster Hunters

People who deal with spirits and monsters exist under all sorts of names and structures in different places. In this case, “monster hunter” is referring to the fixers from Mueeth. These hunters must carry a license to legally work and leave the country. There are exceptions for those in training. Most of them work in groups and these groups can join together under the main official guild.

Some groups and individuals have given them a bad name in Ounspux by attempting to take advantage of people there, or doing a poor job.

In Mueeth, they are graded with an S+, S, A-F scale, with S+ as the highest level and F as the lowest. Both individuals and overall groups can be graded.

It is much more common for them to be trained in combat specifically rather than other methods – such as satisfying spirits to peacefully pass them on. In fact, it is uncommon for hunters to have to deal with spirits in general outside of puppets. This has caused problems for them in Ounspux.

Hunting Gear

Living weapons – Unconventional weapons and armor with strange abilities and inconvenient side effects. (usually uncommon, but they're popular among monster hunters, especially in Mueeth)

Living weapons are not necessarily sentient. They can be created using monsters (commonly Flesh Walls) or come into being on their own through circumstance. Preexisting objects are needed for them to exist. They are used for their unique powers, though it is possible for a living weapon to essentially “work” the same as a normal one. In those cases, they are still preferred for their potential to resonate with the user in combat. It is possible for the skills of specific weapons to change or strengthen when being used by the same person for a long time, and for those skills to only apply to that person.

Blessed weapons – Normal weapons that have been blessed or given a charm, allowing them to be effective against multiple types of undead. Hunters often get them as a precaution, back up, or safer alternative to living weapons. They do not have the downsides of living weapons. Their power is considered average, so their users must be skilled in fighting to make up for it.

Both living weapons and blessed weapons can be physically bound to its user. This is usually called “tying” while the act of separating gear from a user is “untying”. What this entails depends on the gear, however this generally guarantees that benefits and downsides of a weapon become specific to that singular person and can develop based on their sense of self. Hunters often name their gear.

Named weapons:

  • Mr. Delicious (Sycamore’s scythe) – Living weapon, originally a blessed scythe; was transformed when he returned to work. He never logged this change, so it’s only recorded ability is being able to appear anywhere. Drawbacks are unrecorded.*
  • Milk (Orval’s longsword) – Blessed weapon, its only unique ability is either slightly boosting or purposefully dulling itself. Orval makes use of this to avoid fatally injuring people.
  • Gold Tooth (Tyrrin’s gun) – Living weapon, origins unknown. Has infinite bullets and can shoot any paranormal being. The bullets are shaped like teeth and a single one can deal massive damage. Capable of “bringing out” an enemy’s “weak spot”. Drawbacks include migraine attacks for several days after use.
  • *The drawback of Mr. Delicious is actually that Sycamore gets a hunger that can only be relieved when he uses the scythe. Orval wanted him to detach the weapon from himself because of this, but he never did.
  • MONSTERS

    FOE

    Monsters that are hard or inconvenient to categorize under traditional monster names are either simply referred to as just “monster” or the official term FOE. Their level of danger can vary widely.

    Undead

    Though different types of undead can require different methods of dealing with, they are often just referred to as undead.

    Puppet

    Term used for possessed dolls (including machines) and corpses who've had their souls stolen. The difference between a puppet corpse and the usual undead is that “puppet" is used when the body is being controlled by a force it does not belong to. A puppet corpse can be considered similar to a zombie, and thus is sometimes referred to as a zombie.

    Mutant

    Originally a FOE, mutants have made enough of an appearance to receive their own category. People can mutate to a degree of no longer being seen as human via supernatural influence. However, this is the only officially stated cause – and it is not fully known why these transformations started to happen. What sets them apart from other FOEs is:

  • Power-wise, they simply become physically stronger humans
  • They revert into a feral state and become unable to rationalize or speak, but seem to keep certain deep rooted desires
  • They still resemble something that ‘used to be human’ in appearance
  • Mutants are practically Mueeth’s version of Flesh Walls appearance-wise and frequency-wise. Flesh Walls do not “naturally” occur in Mueeth like they do in Ounspux